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Author Topic: Halo: Reach Firefight Versus Gameplay  (Read 161 times)

Offline Bowe

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Halo: Reach Firefight Versus Gameplay
« on: July 26, 2010, 05:20:15 PM »
Overlook:

 
Halo: Reach Overlook Firefight Versus Gameplay


Courtyard:

Halo: Reach Courtyard Firefight Versus Gameplay


Fun with the Forklift:

Halo: Reach Fun With Forklifts


Enjoy,
Bowe
« Last Edit: July 26, 2010, 05:50:23 PM by thetonyweapon »

Offline Tomato

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #1 on: July 26, 2010, 05:44:29 PM »
Forklifts are used to make barricades and such.

That would be sweet if we get to use them in forge.


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Offline thetonyweapon

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #2 on: July 26, 2010, 06:01:24 PM »
Forklifts are used to make barricades and such.

That would be sweet if we get to use them in forge.
Anyone play SourceForts? It would be awesome if there was a game variant like that. Picture this:
  • Three minute warmup. During this time, players on both sides would be allowed to use forklifts to move certain objects to create barricades. (Including up/down for stacking)
  • Regular game starts. Grenades and other vehicles would be used by both teams to negate the effects of the barricade.
Notably, this would only work in CTF (that's kind of the whole point of barricades, mostly), as the perks would kind of beat the system. Also, there would have to be a way so that really tall objects cannot be stacked, preventing any destruction.

The way the video above showed them, it just looked like a regular vehicle that just pushed them around.


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Offline Standards

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #3 on: July 26, 2010, 06:05:03 PM »
That seems like a pretty cool idea tony
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Offline Bowe

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #4 on: July 26, 2010, 06:06:48 PM »
good idea, too late now though  :-\

Online PackieIX

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #5 on: July 26, 2010, 09:25:22 PM »
Looks great. Can't wait.
Even Bill Nye would flip a b..ch over this

Offline eternal

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #6 on: July 28, 2010, 06:48:04 AM »
i think that the elites have a unfair advantage for that game they cant loss they just re spawn , and if you do die you like go into a  camera and watch.
(what if you have 1 really good player and you are like there for like 5 min  )
 

Offline Pineapple

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #7 on: July 28, 2010, 10:05:01 AM »
You can drive the forklift!? haha

Offline Bowe

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #8 on: July 28, 2010, 01:42:22 PM »
Haha yea, and, i think there is a pick up truck in the campaign you can drive..

Offline Maffa

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #9 on: July 28, 2010, 06:07:18 PM »
I really hope this game come out good, and it looks pretty good from what ive been seeing even though i didnt enjoy the beta =/

And the dude above me about to get the banhammer haha.

Offline Bowe

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #10 on: July 29, 2010, 06:09:26 PM »
...And the dude above me about to get the banhammer haha.
What?

Offline thetonyweapon

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Re: Halo: Reach Firefight Versus Gameplay
« Reply #11 on: July 30, 2010, 02:44:55 AM »
What?
Sniper Admins Make Members Look Stoopid In Retrospect.


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